Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D - AOL D(AM) EoM EoMR I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) |
Language |
C |
Arrow Winds are the best archers in all of Arendia, able to notch and fire arrows swiftl and with great accuracy. Their name originated from an old folk tale in which the most skilled archer in all of Arendia was challenged to prove his prowess by firing arrows repeatedly in an outline around his his wife, and yet not kill her. When asked about this later, the wife likened the experience to a gentle breeze. Nowadays the appelation has come to refer to the sound of their arrows. Capable of putting three arrows in the air before the first has hit the target, the sound of so many arrows in flight is likened to a rushing wind of death over the battlefield. Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Advances from: | Feather Bow |
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Advances to: | |
Cost: | 84 |
HP: | 48 |
Movement: | 5 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | Arendian Arrow Wind |
Abilities: |
sword blade | 7 - 3 melee | ||
bow pierce | 9 - 5 ranged | marksman |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | - | 100% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |